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Walking Dead: Road to Survival TV03

Directed (and acted in) reference shoots, provided feedback on shot design feedback, and pacing. 
Created all the environments using a combination of custom models, and elements from environment kits. Re designed textures for a post-apocalyptic feel. 
The characters were provided to us by the client, but converted all materials to Redshift and uprezzed textures where necessary for close up shots. 
Handled all the lighting, rendering and compositing for this project. Simulations, and animations were done by other members of the team.

I used SpeedTree, Megascans and Quixel to pretty quickly build this whole environment.

I used SpeedTree, Megascans and Quixel to pretty quickly build this whole environment.

Always love being able to incorporate different motivated lighting sources into my scenes.

Always love being able to incorporate different motivated lighting sources into my scenes.

Really interesting challenge here - as in the previous spot we did - where I had to project the text onto the vegetation in the background.

Really interesting challenge here - as in the previous spot we did - where I had to project the text onto the vegetation in the background.