timdan
timdan
CG Lighting & Compositing Artist | Cinematic Director
Austin, United States

Summary

CG lighting and rendering artist with experience delivering high-fidelity, cinematic visuals across VFX, pre-rendered game cinematics, and brand-focused CG pipelines. Background includes lighting for shot-based cinematic trailers and marketing visuals produced offline using feature-style workflows, including dailies, iterative notes, and cross-department collaboration. Strong grounding in cinematic lighting principles, camera language, and visual continuity, with experience in compositing and look development enabling informed lighting decisions and efficient shot finishing.

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Skills

Art DirectionCinematicsLightingRenderingCompositingCharacter Modeling3D ModelingProp ModelingEnvironment ModelingDigital SculptingVideo EditingMaterialsActingPBR TexturingVoice ActingVideo Production

Software proficiency

Maya
Maya
Blender
Blender
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Redshift
Redshift
Unreal Engine
Unreal Engine
Character Creator
Character Creator
Nuke
Nuke
Blackmagic Design Fusion
Blackmagic Design Fusion
DaVinci Resolve
DaVinci Resolve
After Effects
After Effects
Affinity Photo
Affinity Photo
Affinity Designer
Affinity Designer

Reel

Experience

  • Art Director at Napster Corp. (formerly Infinite Reality)
    Remote, US
    November 2023 - July 2025

    Originally hired as a CG Generalist and quickly promoted to Art Director, with day-to-day work focused primarily on lighting and rendering.

    Lit and rendered high-fidelity CG assets including products, logos, and cinematic brand elements.

    Iterated on lighting notes in collaboration with cross-functional teams, taking shots through final approval

    Optimized lighting setups and renders to balance visual quality and performance within production timelines.

  • Art Director + Artist at Moontower VFX
    Austin
    July 2018 - August 2023

    Contributed to pre-rendered cinematic trailers and marketing visuals for games and entertainment IP.

    Collaborated across modeling, surfacing, and lighting to support shot completion and visual continuity.

    Assisted with look development through lighting, materials, and layout.

    Brought strong camera and layout sensibility, contributing to composition and scene structure to support storytelling and project goals.

  • Lighting & Rendering Artist at Moontower VFX
    Austin, US
    January 2017 - July 2018

    Lit and rendered cinematic shots for pre-rendered game trailers for globally recognized IP.

    Worked closely with creative leads to address lighting notes and achieve target visual direction.

    Optimized shots for render efficiency while maintaining visual fidelity.

    Performed compositing and shot finishing in Nuke to support lighting goals, diagnose issues, and deliver polished final images.

    Contributed to look development for projects, often filling out environments, creating materials and textures.

  • Director of Film + Motion at +TIMDAN
    Austin
    April 2009 - January 2017

    Directed and produced live-action and CG-driven projects from concept through post-production.

    Developed visual treatments and storyboards to align narrative intent and visual execution.

    Oversaw lighting, rendering, and finishing for motion-based deliverables.