CG lighting and rendering artist with experience delivering high-fidelity, cinematic visuals across VFX, pre-rendered game cinematics, and brand-focused CG pipelines. Background includes lighting for shot-based cinematic trailers and marketing visuals produced offline using feature-style workflows, including dailies, iterative notes, and cross-department collaboration. Strong grounding in cinematic lighting principles, camera language, and visual continuity, with experience in compositing and look development enabling informed lighting decisions and efficient shot finishing.
Originally hired as a CG Generalist and quickly promoted to Art Director, with day-to-day work focused primarily on lighting and rendering.
Lit and rendered high-fidelity CG assets including products, logos, and cinematic brand elements.
Iterated on lighting notes in collaboration with cross-functional teams, taking shots through final approval
Optimized lighting setups and renders to balance visual quality and performance within production timelines.
Contributed to pre-rendered cinematic trailers and marketing visuals for games and entertainment IP.
Collaborated across modeling, surfacing, and lighting to support shot completion and visual continuity.
Assisted with look development through lighting, materials, and layout.
Brought strong camera and layout sensibility, contributing to composition and scene structure to support storytelling and project goals.
Lit and rendered cinematic shots for pre-rendered game trailers for globally recognized IP.
Worked closely with creative leads to address lighting notes and achieve target visual direction.
Optimized shots for render efficiency while maintaining visual fidelity.
Performed compositing and shot finishing in Nuke to support lighting goals, diagnose issues, and deliver polished final images.
Contributed to look development for projects, often filling out environments, creating materials and textures.
Directed and produced live-action and CG-driven projects from concept through post-production.
Developed visual treatments and storyboards to align narrative intent and visual execution.
Oversaw lighting, rendering, and finishing for motion-based deliverables.